                     PBnC
         3dCommune Weekly Challenge - w96
               20030914 - TnF


   Look up to the sky, and see Mars is upon us.
   Quake in the fear known by ancestors at it's power.
   It grows strong and bright - walking among us.
   The god of War has come...

Welcome to 'ParameterBombs and Chaos', your home for the next
week.  Just call her 'PBnC' - she may be nice on you for it.

Three powers you'll find on this world:  X, Iris, and Oblate.
Battling back and forth across the eons, they have left this
world bleak and desolate.  You arrive at a time of relative
peace; be certain that any one will invade the other with
the slightest provocation.

The controls to the left of your scouting interface will give
you control over the relative strenghts of each of these
powers.  Use them well to cause landform battles unseen before
in the Mojoverse.  Some events occur beyond the horizon, so be
sure to wander far in your explorations.  Small adjustments
will have a large effect *somewhere* - Chaos rules here.

Dominated by global dust storms, there is no weather system to
speak of.  Occasionally, residents of Iris claim to see things
in the sky that appear as ancient clouds, unseen for generations.
You may be lucky and glimpse one or two yourself.

Your challenge: to find the beauty within the diverse layers of
desolation.  Interactions between the powers cannot be predicted, so
do not be suprised at extreme results.  Not all mixes of power will
be tolerated by the scout craft - at any one location.  Broad search
patterns and perseverance will reveal safe landing zones within these
wastelands for most all planet configurations.

The Log has three entries to help you become familiar with the
primary power's locations, and there's a few cameras installed for
the generator crowd.

Good luck, and enjoy.
-TnF

   Slider Definitions:
   ===================
Oblate            /The
X                <  Three
Iris              \  Powers
Ocean             color, murk, and stuff.
Blade Haze        Blade-Runner type atmospherics.
City Density      explore Iris to find it's use.
H2O fx OFF<|>ON   Off for faster water - On for reflections and such.
                  (make sure to have this ALL the way left or right,
                  it's a switch, not really a 'slider')

   Builder Notes:
   ==============

This entire planet evolved out of a suprise find while doodling with
pbombs.  X marks the spot of the find, and everything else followed
after.

I've tried to create a Mojoworld with a sense of location.  Fractals
make MW cool and allow the great beauty, but this makes a world look
relatively the same everywhere.

Great efforts have been made to material this sameness away, with
fantastic results.  Not having this knack for material voodoo, I've
attempted to use land textures to create these different locations.

Because the pbomb mixing takes up so much CPU power, I've kept the
mats fairly simple: tweaked library items with no displacemnts.

I only take credit for the atmosherics and bomb madness, all else is
thanks to the many contributers to Pandromedas libraries.

Final Bits:  Ran out of time to do the cloud effects for Iris- as
that would require a complete rebuild of that slider.  A nice wierd
ring would be nice too, but again - not enough time.  Maybe some
later Mojonaut will complete these tasks.  My advice is to beware
slider dependencies at this - they've been cross-wired to many many
things.

EOF ==================================================