Planet Shive supplement :)

Requirements:

Very speedy processor and 3d graphics card
Huge patience
Good mouse to move around



Introduction:

This is complex, latitude driven world:

There is deserts maded by Bob Buttery with strange sculptures all around;
There is snowcaps with wildly swirled snow and strated cliffs using displacement texture by Calyxa;
And finally there is greenlands using terrain by Calyxa (Waaza texture).

There originaly is no oceans - but You can create it and raise water as high You need.

All materials are zoom worth - to get all details You need as minimum GD&AA set to 3.

Special thanks to Pushinfaders, Bob Buttery and Calyxa that made this planet alive!


Controls:

You can change altitude of water, fog and clouds. Note that Fog altitude works best if its just above water. So for good results water/fog sliders should have the same values.

And finally there is World Mixer - You can mix latitude areas as weird You want.


All materials is very light sensetive. It means, that best shots are when sun light have small angle, in other words, place sun near to horizont.


There can be noisy displacements from cliffs material (at small areas with step terrain). If You see some distortions good idea is to find other similar place without it ;)

Have luck explorers and light speed!

----Armands------------- 
auseklis@mailbox.riga.lv
www.terraescape.com



